What is bizarro fiction?

Bizarro fiction is a contemporary literary genre, which often utilizes elements of absurdism, satire, and the grotesque, along with pop-surrealism and genre fiction staples, in order to create subversive works that are as weird and entertaining as possible. The term was adopted in 2005 by the independent publishing companies Eraserhead Press, Raw Dog Screaming Press, and Afterbirth Books. Much of its community revolves around Eraserhead Press, which is based in Portland, Oregon, and has hosted the BizarroCon yearly since 2008. The introduction to the first Bizarro Starter Kit describes Bizarro as "literature's equivalent to the cult section at the video store" and a genre that "strives not only to be strange, but fascinating, thought-provoking, and, above all, fun to read."[1] According to Rose O'Keefe of Eraserhead Press: "Basically, if an audience enjoys a book or film primarily because of its weirdness, then it is Bizarro. Weirdness might not be the work's only appealing quality, but it is the major one."

Source: Wikipedia: Bizarro fiction

What is absurdist fiction?

Absurdist fiction is a genre of literature, most often employed in novels, plays or poems, that focuses on the experiences of characters in a situation where they cannot find any inherent purpose in life, most often represented by ultimately meaningless actions and events. Common elements in absurdist fiction include satire, dark humour, incongruity, the abasement of reason, and controversy regarding the philosophical condition of being "nothing."[1] Works of absurdist fiction often explore agnostic or nihilistic topics.

While a great deal of absurdist fiction may be humorous or irrational in nature, the hallmark of the genre is neither comedy nor nonsense, but rather, the study of human behavior under circumstances (whether realistic or fantastical) that appear to be purposeless and philosophically absurd. Absurdist fiction posits little judgment about characters or their actions; that task is left to the reader. Also, the "moral" of the story is generally not explicit, and the themes or characters' realizations—if any —are often ambiguous in nature. Additionally, unlike many other forms of fiction, absurdist works will not necessarily have a traditional plot structure (i.e., rising action, climax, falling action, etc.).

The absurdist genre grew out of the modernist literature of the late 19th and early 20th century in direct opposition to the Victorian literature which was prominent just prior to this period. It was largely influenced by the existentialist and nihilist movements in philosophy and the Dada and surrealist movements in art.

Source: Wikipedia: Absurdist fiction

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Everything (in your story) happens for a reason

Too often, beginning writers hear is, "Story must have conflict." The later understanding is that the conflict can come in many shapes and sizes. Conflict can be a direct interpretation of the word, like someone being chased by a knife-wielding crazy person, or an argument or a quest like you have in Lord of the Rings. But it can be, and often is, more subtle -- a man with ADD's struggle to appear normal.

Hrm...too close to home, perhaps.

The point is that every effective story has to have some reason to have been written. A story about a man standing, walking across the room, pouring himself a glass of water and sitting down at a table isn't a story at all. It's a description. It might even be written poetically, but to be a story, there needs to be some...conflict. Dammit.

Possible conflicts in this simple scenario:

  • The man would need to have some difficulty in moving.
  • He has made a bet that he could go a whole day without drinking water, so he knows that drinking the water would mean losing the bet.
  • Maybe he's locked in the room and the crazy person who put him there only gave him water laced with drug that will force him to reveal a secret, thus making the decision to alleviate a trade-off.

Fun. This, really, is the part of writing that I tend to like -- the planning and justification of motivation and action.

And THAT'S why I was so shocked that I had totally neglected to do so in a recent story. I had an evil force descend on a situation and do a bunch of cool nasty stuff. The nature nasty stuff was so cool by itself, thought, that I forgot to give a reason why this particular evil person had decided to descent in this particular place and torture this other particular person.

Crap and damn.

Looking back, I realize that not only does the story have to have a conflict, it also has to have a reason for the conflict and a reason for selecting a place, and selecting a victim.

For the same reason that a character's actions must follow a logical stimulus, every element of the story must also have a logic justification for existing in the place and with the other characters in the story. Otherwise, you may as well be rolling dice.

So, I had a great story concept and a couple of great characters (all imho) but I failed to show why they were there and why they were pitted against one another. No concept or characters can overcome such a vacuum.

Moral: Right up front, give every story character specific, uncontrived justifications for his/her presence and deeds. The same can be said of setting, time, and plot.